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Rejected Title: Crime Rules 1.6 - Zone Rules 1.3 General Rules: 6.5, 7.1, 5.21 | PLAYERS IDS: 42, 514, 595, 146

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Marcus Williams

Player
Joined
Jul 29, 2026
Messages
2
Your ID
2349
Suspect ID
42, 514, 595, 146
Date of violation
Aug 6, 2026
Time of violation
20:34 to 20:37
Proofs
https://outplayed.tv/fivem/aLKbko
Title: Crime Rules 1.6 - Zone Rules 1.3 General Rules: 6.5, 7.1, 5.21 | PLAYERS IDS: 42, 514, 595, 146

Description:
1.3:
Greifing a Safe zone is strictly forbidden ex: screaming, loud noises, and any other form of Disruption. | Mute 30 Minutes
1.6: If you are being chased by the police or another gang you may NOT return to you HQ for 10 minutes. | Warn
6.5: It is Forbidden to do any actions as a player that would be considered UB or hurt the overall roleplay | Refinement 30 Minutes
7.1: Power Gaming (PG) is the act of performing unrealistic actions, abusing game mechanics, or forcing actions that provide an unfair advantage or negatively impact roleplay.
5.21: Baiting is Strictly Forbidden: Intentionally provoking players outside of organization roleplay or before events | Refinement 60 Minutes

POV:


Attention to detail of the PoV
(20.33) - ATM Robbery Alert
(20.34) - Went to fully equipt and visual logo Police Vehicle
(20.34) - 19 seconds into the PoV - I looked where the ATM Robbery was.
(20.35) - Visual confirmation of IDs of all suspects in PoV (1.21 POV)
(20.36) - Visual Confirmation of Baiting as I didn't follow them into Ghetto, they followed me x 4 towards the MRPD Station (SAPF HQ)

Crime Rules:
1.3: You may NOT go to a Gang HQ without a Serious IC reason - Why I stopped pursuit into Ghetto.
Concise Takeaway

The suspects’ behaviour—baiting police, abusing safe‑zone proximity, powergaming pursuit mechanics, and intentionally dragging me toward a gang HQ—constitutes a clear multi‑rule violation. Their actions show no intention to roleplay, only to provoke, disrupt, and force an OOC reaction. This breaks the core foundation of the server’s RP environment.

Full Argument: Rule Breaches & Roleplay Violations
1.3 – Safe Zone Griefing (Mute 30 Minutes)

My PoV shows that after the ATM alert (20.33–20.34), I returned to MRPD (SAPF HQ) specifically to avoid breaking rule 1.3 about entering gang HQs without IC justification.
Instead of disengaging, the suspects followed me directly into the HQ area, circling and provoking me.

This behaviour constitutes safe‑zone griefing, because:
  • They intentionally entered a police HQ zone with no IC reason.
  • Their only purpose was to provoke, disrupt, and bait a reaction.
  • They used the safe zone as a stage for harassment rather than RP.
This is textbook griefing of a protected RP area.


1.6 – Returning to HQ While Being Chased (Warn)
The suspects were actively involved in an ATM robbery, confirmed visually at 20.35.Within seconds, they fled straight toward the Ghetto / Gang HQ zone.

This is a direct breach because:
  • They were being pursued (I responded to the ATM alert).
  • They immediately ran to their HQ area to avoid consequences.
  • This is exactly what rule 1.6 forbids: using HQ zones as a shield during active pursuit.
I correctly disengaged to avoid breaking rules.They exploited that disengagement to continue baiting.

6.5 – Unfair Behaviour (UB) / Hurting RP (Refinement 30 Minutes)
Their behaviour shows zero intent to roleplay:
  • No communication.
  • No IC reasoning.
  • No attempt to continue the robbery scenario.
  • Only OOC‑motivated provocation.
This is UB because it damages the RP environment, turning a robbery scenario into a childish chase‑bait loop. It undermines the entire purpose of crime RP.


7.1 – Powergaming (PG)
Powergaming is performing unrealistic actions or abusing mechanics for advantage.
Their actions qualify as PG because:
  • They used the gang HQ zone as an invincible shield.
  • They forced me into a no‑win situation:
  • Chase them → break rule 1.3
  • Don’t chase → they bait me and mock the situation
  • They exploited server rules instead of roleplaying consequences.
This is mechanical exploitation, not RP.


5.21 – Baiting (Refinement 60 Minutes)
My PoV clearly shows:
  • I did not follow them into Ghetto.
  • They turned around and followed me toward MRPD.
  • Four suspects intentionally tailed me to provoke a chase or bait police back into the Ghetto. 1.3: You may NOT go to a Gang HQ without a Serious IC reason
This is pure baiting, because:
  • They had no IC reason to follow a police unit back to HQ.
  • Their only goal was to lure me into breaking rules.
  • They attempted to force an OOC reaction rather than engage in RP.
This is one of the clearest examples of baiting possible.


Crime Rule 1.3 – Entering Gang HQ Without IC Reason
I followed this rule correctly. But they weaponised it against me.

Their behaviour breaks the spirit of the rule because:
  • They used the gang HQ zone as a “reset button” to avoid RP.
  • They intentionally dragged the situation into a restricted area.
  • They forced me into a position where any action could be rule‑breaking.
This is deliberate manipulation of server mechanics.


Why This Behaviour Shows Total Ignorance of Roleplay

The suspects’ actions demonstrate:
No IC Motivation
They did not act like criminals escaping a robbery. They acted like players trying to troll police.

No Respect for RP Consequences
Instead of continuing the robbery scenario, they immediately ran to a protected zone.

No Engagement in Storytelling
They refused to interact, communicate, or develop the scene. They only wanted to provoke.

OOC‑Driven Intent
Every action was designed to:
  • Avoid consequences
  • Force me into rule breaches
  • Create chaos rather than RP
This is the opposite of roleplay, and a complete and total disregard for the server rules.

The expectation is severe consequences/punishments,
Kind Regards,
202 | Marcus Williams | 2349
Deputy Chief of SAPF
 
Title: Crime Rules 1.6 - Zone Rules 1.3 General Rules: 6.5, 7.1, 5.21 | PLAYERS IDS: 42, 514, 595, 146

Description:
1.3:
Greifing a Safe zone is strictly forbidden ex: screaming, loud noises, and any other form of Disruption. | Mute 30 Minutes
1.6: If you are being chased by the police or another gang you may NOT return to you HQ for 10 minutes. | Warn
6.5: It is Forbidden to do any actions as a player that would be considered UB or hurt the overall roleplay | Refinement 30 Minutes
7.1: Power Gaming (PG) is the act of performing unrealistic actions, abusing game mechanics, or forcing actions that provide an unfair advantage or negatively impact roleplay.
5.21: Baiting is Strictly Forbidden: Intentionally provoking players outside of organization roleplay or before events | Refinement 60 Minutes

POV:


Attention to detail of the PoV
(20.33) - ATM Robbery Alert
(20.34) - Went to fully equipt and visual logo Police Vehicle
(20.34) - 19 seconds into the PoV - I looked where the ATM Robbery was.
(20.35) - Visual confirmation of IDs of all suspects in PoV (1.21 POV)
(20.36) - Visual Confirmation of Baiting as I didn't follow them into Ghetto, they followed me x 4 towards the MRPD Station (SAPF HQ)

Crime Rules:
1.3: You may NOT go to a Gang HQ without a Serious IC reason - Why I stopped pursuit into Ghetto.
Concise Takeaway

The suspects’ behaviour—baiting police, abusing safe‑zone proximity, powergaming pursuit mechanics, and intentionally dragging me toward a gang HQ—constitutes a clear multi‑rule violation. Their actions show no intention to roleplay, only to provoke, disrupt, and force an OOC reaction. This breaks the core foundation of the server’s RP environment.

Full Argument: Rule Breaches & Roleplay Violations
1.3 – Safe Zone Griefing (Mute 30 Minutes)

My PoV shows that after the ATM alert (20.33–20.34), I returned to MRPD (SAPF HQ) specifically to avoid breaking rule 1.3 about entering gang HQs without IC justification.
Instead of disengaging, the suspects followed me directly into the HQ area, circling and provoking me.

This behaviour constitutes safe‑zone griefing, because:
  • They intentionally entered a police HQ zone with no IC reason.
  • Their only purpose was to provoke, disrupt, and bait a reaction.
  • They used the safe zone as a stage for harassment rather than RP.
This is textbook griefing of a protected RP area.


1.6 – Returning to HQ While Being Chased (Warn)
The suspects were actively involved in an ATM robbery, confirmed visually at 20.35.Within seconds, they fled straight toward the Ghetto / Gang HQ zone.

This is a direct breach because:
  • They were being pursued (I responded to the ATM alert).
  • They immediately ran to their HQ area to avoid consequences.
  • This is exactly what rule 1.6 forbids: using HQ zones as a shield during active pursuit.
I correctly disengaged to avoid breaking rules.They exploited that disengagement to continue baiting.

6.5 – Unfair Behaviour (UB) / Hurting RP (Refinement 30 Minutes)
Their behaviour shows zero intent to roleplay:
  • No communication.
  • No IC reasoning.
  • No attempt to continue the robbery scenario.
  • Only OOC‑motivated provocation.
This is UB because it damages the RP environment, turning a robbery scenario into a childish chase‑bait loop. It undermines the entire purpose of crime RP.


7.1 – Powergaming (PG)
Powergaming is performing unrealistic actions or abusing mechanics for advantage.
Their actions qualify as PG because:
  • They used the gang HQ zone as an invincible shield.
  • They forced me into a no‑win situation:
  • Chase them → break rule 1.3
  • Don’t chase → they bait me and mock the situation
  • They exploited server rules instead of roleplaying consequences.
This is mechanical exploitation, not RP.


5.21 – Baiting (Refinement 60 Minutes)
My PoV clearly shows:
  • I did not follow them into Ghetto.
  • They turned around and followed me toward MRPD.
  • Four suspects intentionally tailed me to provoke a chase or bait police back into the Ghetto. 1.3: You may NOT go to a Gang HQ without a Serious IC reason
This is pure baiting, because:
  • They had no IC reason to follow a police unit back to HQ.
  • Their only goal was to lure me into breaking rules.
  • They attempted to force an OOC reaction rather than engage in RP.
This is one of the clearest examples of baiting possible.


Crime Rule 1.3 – Entering Gang HQ Without IC Reason
I followed this rule correctly. But they weaponised it against me.

Their behaviour breaks the spirit of the rule because:
  • They used the gang HQ zone as a “reset button” to avoid RP.
  • They intentionally dragged the situation into a restricted area.
  • They forced me into a position where any action could be rule‑breaking.
This is deliberate manipulation of server mechanics.


Why This Behaviour Shows Total Ignorance of Roleplay

The suspects’ actions demonstrate:
No IC Motivation
They did not act like criminals escaping a robbery. They acted like players trying to troll police.

No Respect for RP Consequences
Instead of continuing the robbery scenario, they immediately ran to a protected zone.

No Engagement in Storytelling
They refused to interact, communicate, or develop the scene. They only wanted to provoke.

OOC‑Driven Intent
Every action was designed to:
  • Avoid consequences
  • Force me into rule breaches
  • Create chaos rather than RP
This is the opposite of roleplay, and a complete and total disregard for the server rules.

The expectation is severe consequences/punishments,
Kind Regards,
202 | Marcus Williams | 2349
Deputy Chief of SAPF
Nice self report bozo
 
Marcus, you're a great guy and I appreciate the effort into this report but you're a bit off here. Gang is completely free to flee into ghetto, this was nowhere near their HQ/"Safe Zone". LEOs are free to chase or disengage, when you began fleeing they started to chase you back as the RP situation continued.

But you going back to HQ breaks: Zone Rule 1.4: You may Not enter into a Safe zone in-order to escape a current roleplay situation (being robbed, attempted kidnapping, arrest etc) | Warn

I don't think this post will have the intended result but I do understand your intentions.

Edit - This stems from a misunderstanding of CR 1.6 - "Danger Zone" is not the Bloods HQ
 
Marcus, you're a great guy and I appreciate the effort into this report but you're a bit off here. Gang is completely free to flee into ghetto, this was nowhere near their HQ/"Safe Zone". LEOs are free to chase or disengage, when you began fleeing they started to chase you back as the RP situation continued.

But you going back to HQ breaks: Zone Rule 1.4: You may Not enter into a Safe zone in-order to escape a current roleplay situation (being robbed, attempted kidnapping, arrest etc) | Warn

I don't think this post will have the intended result but I do understand your intentions.
Dear Mike,

I did not flee I refused to breach: 1.3: You may NOT go to a Gang HQ without a Serious IC reason
To which you all go too immediatly after every ATM/Bank/Robbery hit.

1.6: If you are being chased by the police or another gang you may NOT return to you HQ for 10 minutes. | Warn

This is not roleplay, this is not anything. I broke chase to stop me breaching 1.3, just so players named breach 1.6

  • They used the gang HQ zone as an invincible shield.
  • They forced me into a no‑win situation:
  • Chase them → break rule 1.3
  • Don’t chase → they bait me and mock the situation
  • They exploited server rules instead of roleplaying consequences.

    That's not how I role.
    You can't powergame out of it.
    Let's see this how it goes.
 
Dear Mike,

I did not flee I refused to breach: 1.3: You may NOT go to a Gang HQ without a Serious IC reason
To which you all go too immediatly after every ATM/Bank/Robbery hit.

1.6: If you are being chased by the police or another gang you may NOT return to you HQ for 10 minutes. | Warn

This is not roleplay, this is not anything. I broke chase to stop me breaching 1.3, just so players named breach 1.6

  • They used the gang HQ zone as an invincible shield.
  • They forced me into a no‑win situation:
  • Chase them → break rule 1.3
  • Don’t chase → they bait me and mock the situation
  • They exploited server rules instead of roleplaying consequences.

    That's not how I role.
    You can't powergame out of it.
    Let's see this how it goes.
You need to rewarch your pov and understand the situation and what you did at the end, it’s kind of sad that a deputy chief can’t admit hes actions
 
Dear Mike,

I did not flee I refused to breach: 1.3: You may NOT go to a Gang HQ without a Serious IC reason
To which you all go too immediatly after every ATM/Bank/Robbery hit.

1.6: If you are being chased by the police or another gang you may NOT return to you HQ for 10 minutes. | Warn

This is not roleplay, this is not anything. I broke chase to stop me breaching 1.3, just so players named breach 1.6

  • They used the gang HQ zone as an invincible shield.
  • They forced me into a no‑win situation:
  • Chase them → break rule 1.3
  • Don’t chase → they bait me and mock the situation
  • They exploited server rules instead of roleplaying consequences.

    That's not how I role.
    You can't powergame out of it.
    Let's see this how it goes.
I understand what you are saying here but again Danger Zone =/= Gang HQ. Those are 2 separate things. LEOs are free to chase into ghetto and continue the RP.

Nowhere in your POV does gang go back to their HQ. You do however go back to your HQ during an active chase, which as I mentioned before is ZR 1.4

Interested to see what the admins have to say.
 
you did go into ghetto and then turn back around and I chased you and two others chased you all the way back into HQ where you drove in and I even had to put in a ticket for an admin to come and give you a verbal warning because I didn’t want to bother with making a form and I’m sure that that admin gave you a spoken to so don’t play the victim it’s nice to know that you think you have a good understanding of the rules, but I think you need to refresh on them and get a better understanding next time maybe be a little more smarter on your judgment before you cross into the ghetto. Maybe ask chat gbt to brake down those rules for you in a way that you can understand them 👀
 
Reviewing
 
Rejected
Your POV contains no audio, making it so the situation can't be understood fully.
Secondly, LEOs are allowed to enter ghetto to chase a suspect, the danger zone is not the same thing as a gang HQ.
You had total of 3 units, you guys could have easily chased the suspects into the ghetto.
Both 1.3 and 1.6 specifically mention gang HQs, not the danger zone.
Below are the outlines for gang HQs, the colored lines are HQ boundaries, while the blue lines are no-bait zone boundaries.
As a member of the leadership team of SAPF, I expect everyone to be well versed with the rules to avoid situations exactly like this.
1786106197160.webp
 
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